Course description
The course description is available in Croatian only.
- Osnove razvoja računalnih igara 2D grafika i fizika
- Korisničko sučelje i upravljanje tokom igre
- Osnove 3D objekata
- Modeliranje 3D objekata i animacije
- Osvjetljenje, sjene i kamera
- Animacije u 3D okolini
- Kolokvij
- Sustavi čestica i audio
- Umjetna inteligencija u računalnim igrama
- Alternativne platforme za razvoj računalnih igara
- Razvoj igara za više igrača
- Gost predavač
- Prezentacija studentskih projekata
Learning outcomes
- IDE for game development.
- Establish (similarity / difference) between conventional programming and programming computer games.
- Physics and mathematics for game development.
- Plan development of computer games.
- Design computer game surroundings.
- Animate objects and surroundings with computer game programming framework
- Integrate artifitial inteligence with objects.
- Create computer game by the book.
Reading list
Required reading
- Lauren S. Ferro: Gamification with Unity 5.x, Packt Publishing, 2016.
Dr. Edward Lavieri: Getting Started with Unity 5, Packt Publishing, 2015.
Patrick Felicia: Getting Started with Unity, Packt Publishing, 2013.
Claudio Scolastici: Unity 2D Game Development Cookbook, Packt Publishing, 2015
Course coordinators 1
Teaching staff 2
Exam dates
Exam dates for this academic year are not published yet. Last year's dates:
- 7. 2. 2026.Redovni rokpast
- 9. 2. 2026.Redovni rokpast
- 16. 2. 2026.Redovni rokpast
- 22. 6. 2026.Redovni rokpast
- 29. 6. 2026.Redovni rokpast
- 7. 9. 2026.Redovni rokpast
within 10 days within 30 days later past
Source: ISVU. Click a date to open Studomat and register; check it for changes too.