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Course

Computer Games Development

Compulsory5 ECTSSemester 560 h teachingTaught in Croatian

Course description

The course description is available in Croatian only.

  • Osnove razvoja računalnih igara 2D grafika i fizika
  • Korisničko sučelje i upravljanje tokom igre
  • Osnove 3D objekata
  • Modeliranje 3D objekata i animacije
  • Osvjetljenje, sjene i kamera
  • Animacije u 3D okolini
  • Kolokvij
  • Sustavi čestica i audio
  • Umjetna inteligencija u računalnim igrama
  • Alternativne platforme za razvoj računalnih igara
  • Razvoj igara za više igrača
  • Gost predavač
  • Prezentacija studentskih projekata

When and where

The timetable and room occupancy are available after signing in with your TVZ account.

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Learning outcomes

  1. IDE for game development.
  2. Establish (similarity / difference) between conventional programming and programming computer games.
  3. Physics and mathematics for game development.
  4. Plan development of computer games.
  5. Design computer game surroundings.
  6. Animate objects and surroundings with computer game programming framework
  7. Integrate artifitial inteligence with objects.
  8. Create computer game by the book.

Reading list

Required reading

  • Lauren S. Ferro: Gamification with Unity 5.x, Packt Publishing, 2016.
    Dr. Edward Lavieri: Getting Started with Unity 5, Packt Publishing, 2015.
    Patrick Felicia: Getting Started with Unity, Packt Publishing, 2013.
    Claudio Scolastici: Unity 2D Game Development Cookbook, Packt Publishing, 2015

Course coordinators 1

Teaching staff 2

Exam dates

Exam dates for this academic year are not published yet. Last year's dates:

within 10 days within 30 days later past
Source: ISVU. Click a date to open Studomat and register; check it for changes too.