Sažetak
Gaming industry today offers increased number of games and experiences for virtual reality systems. Goals pursued by the advancement of virtual reality technology are greater degree of interactivity, the more realistic presentation of content, the possibility of multiplayer and availability to greater number of people. One of the problems encountered by the designers and programmers in game development is character’s movement and interaction within virtual reality system. With a higher level of interaction and more natural way of movement, the degree of immersion increases and achieves better user experience and reduces the negative effect of virtual reality, which is cybersickness. Cybersickness in virtual reality can be explained as sensation similar to nausea while driving on rollercoasters in theme and amusement parks, alongside with headache, discomfort, dizziness and so on. In this paper a comparison between subjective car driving simulation experience in terms of estimating immersion and cybersickness in virtual reality system and classic form of playing (the same car driving simulation) on the monitor is given. With variety of research of user experience and interaction adjustment, the quality of experience in virtual reality can be raised.
Ključne riječi
virtual reality immersion car driving simulation