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enetCollect: Combining Language Learning with Crowdsourcing Techniques

sažetak izlaganja sa skupa

sažetak izlaganja sa skupa

enetCollect: Combining Language Learning with Crowdsourcing Techniques

Vrsta prilog sa skupa (u zborniku)
Tip sažetak izlaganja sa skupa
Godina 2019
Nadređena publikacija Suvremene teme u odgoju i obrazovanju – STOO
Stranice str. 142-143
Status objavljeno

Sažetak

Crowdsourcing is a practice of collecting goods and services (e.g. information, ideas, financial resources, etc.), usually using the Internet, from an undefined network of people by publishing an open call. More recently, there has been a growing need to make more language materials available, leading to the launch of the European COST Action 16105: European Network for Combining Language Learning with Crowdsourcing Techniques (enetCollect) aimed at developing a network of more than a hundred stakeholders from Europe and beyond (Lyding et al., 2018). The main task of this European initiative is to combine the well- established domain of language learning and teaching with the recent and successful crowdsourcing approaches. In an educational environment, crowdsourcing has significant implications on the development of practical experiences in learners, as well as on the exchange of acquired knowledge among teachers by means of creating educational content (textbooks, language materials) (Jiang, Schlagwein, & Benatallah, 2018). Crowdsourcing can be used to generate/annotate language learning materials, and thus does not need to be confined to only collecting/ logging data from language learners (Volodina, 2019). In the field of second and foreign language learning, crowdsourcing overlaps with computer-assisted language learning (CALL), which enables the use of technology in the creation, collection and evaluation of language materials and content by (non)native speakers, teachers, translators, and other interested professionals and institutions (e.g. Keuleers et al., 2015). The objectives of enetCollect are pursued by five working groups: WG1 – Research and Innovation on Explicit Crowdsourcing for Language Learning material production, WG2 – Research and Innovation on Implicit Crowdsourcing for Language Learning material production, WG3 – User-oriented design strategies for a competitive solution, WG4 – Technology-oriented specifications for a flexible and robust solution, and WG5 – Application-oriented specifications for an ethical, legal and profitable solution. The aim of this poster is for the Croatian team of experts participating in COST Action to present objectives and current results of this international network.

Ključne riječi

crowdsourcing, second language acquisition, enetCollect